- #THE SANDBOX AIM TRAINER HOW TO#
- #THE SANDBOX AIM TRAINER UPDATE#
- #THE SANDBOX AIM TRAINER DRIVER#
- #THE SANDBOX AIM TRAINER PATCH#
- #THE SANDBOX AIM TRAINER FULL#
#THE SANDBOX AIM TRAINER PATCH#
No need for ClientSettings Editor or the Sens Matcher anymore.Īlso, next patch for the aim trainer will have "Fortnite %" as the sensitivity option and you will be able to just type in the same value you have in FN's menus. Or if you use 15.4%, you use `0.154` and `Fortnite Slider`. E.g.: if you have 6.2% sens you use `0.062` and `Fortnite Slider`. So now if you take whatever value you have and divide by 100 then use it with "Fortnite Slider" as your setting, it will be correct.
#THE SANDBOX AIM TRAINER UPDATE#
Good news on a Fortnite update from December: the sensitivity you see in game is finally correct and Epic is no longer lying to you. Game-specific sensitivity settings Fortnite
#THE SANDBOX AIM TRAINER FULL#
Reddit use /u/Goatturtle wrote up a guide explaining the full process here. The game's UI can be re-colored according to the contents of the palette.ini file contained in \SteamLibrary\SteamApps\common\FPSAimTrainer\FPSAimTrainer\Saved\SaveGames\.
#THE SANDBOX AIM TRAINER HOW TO#
One user, stral, also wrote up a guide on how to create maps without owning Reflex. map file, just copy it directly to \SteamApps\common\FPSAimTrainer\FPSAimTrainer\maps\ and it will show up in the menus to play. Note that some features of Reflex do not work in the Aim Trainer quite yet (such as teleporters, liquids, jump pads, and prefabs), but the basic geometry and spawns work exactly the same. Maps in the FPS Aim Trainer use the same format that Reflex Arena uses - if you own Reflex, you can make maps that can be used in the FPS Aim Trainer too! This 10 minute video tutorial shows the basics of using the in-game editor. On the Steam Community Guides, I wrote up instructions on how to create scenarios.
Either run the game as administrator or whitelist the game on your your Antivirus' Sandbox. There is a known issue with Comodo Antivirus (and perhaps others) where the game is sandboxed and prevented from accessing folders and privileges it needs to function properly. That said, here is a video that someone made to show how he set up his controller for my game. I made the controller do a few things in game so that I could have a smooth turning camera for the sake of the gameplay trailer, so there are a few functions built in just for that, but I'm also automatically hiding any action binds that are set to controller which has made it hard on people trying to use controller (sorry, I really didn't expect people would try to use this game for controller!) I've been a mouse/keyboard FPS gamer for 25+ years, and I have only played a few FPSs on controller, so I wasn't confident in my ability to make it feel right. I haven't officially supported controllers yet, but it is something that is on my list to do. \SteamApps\common\FPSAimTrainer\FPSAimTrainer\Saved\SaveGames\ has weaponsettings.ini (which handles per-weapon configuration settings from the Game Options -> Weapons menu) and charactersettings.ini (which is the custom order of weapon slots from using the drag & drop hotbar).%localappdata%\FPSAimTrainer\Saved\Config\WindowsNoEditor\ has input.ini which has your key bindings.%localappdata%\FPSAimTrainer\Saved\SaveGames\ has config.sav (most config settings), session.sav (the last scenario you played as well as a few minor config settings), and highscores.sav (a local copy of your high scores per-scenario).Deleting any of the files is safe - the game will re-create them the next time you run it. If you want to restore your game to default configuration there are three locations where the game stores those files. Go to Game Options -> Visuals -> and set "Decal Time" to 0 File locations related to configuration
#THE SANDBOX AIM TRAINER DRIVER#